Oct 30, 2006, 04:30 PM // 16:30
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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So...locked gates in Nightfall?
My biggest issue with Factions was that I was forced to play through the entire story with EVERY character, if I wanted all my characters to have access to the entire map.
Is it the same in Nightfall, or can you get ferried through the game (like in Prophecies) if you want to?
PLEASE NOTE: Dont turn this into a debate on whether ferries are bad or good, because I dont really care. I just want to know if its possible in Nightfall like it was in Prophecies.
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Oct 30, 2006, 04:32 PM // 16:32
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#2
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Lion's Arch Merchant
Join Date: Aug 2005
Location: England
Guild: Gameamp Guides [AMP]
Profession: Mo/Me
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You can run to places...but to get to certain places or carry on the story you basically have to travel from point A to point B with an NPC.
But if you only want to get there for the things there not to carry on with the game, then its OK.
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Oct 30, 2006, 04:38 PM // 16:38
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#3
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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So long as you have the right hero in the group, you can access the town, as far as i can tell.
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Oct 30, 2006, 05:42 PM // 17:42
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#4
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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However, to do most of the missions, you need to have finished a primary quest.
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Oct 30, 2006, 05:46 PM // 17:46
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#5
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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There are *some* locked gates. But, not many... You cannot however explore the entire map without following the story line. Many missions you cannot get past without completion (there were a few of those in tyria as well). But, there is a lot to explore by not following the main quest line. There won't be any rushing through the game (like a droks run) in NF.
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Oct 30, 2006, 08:33 PM // 20:33
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#7
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Ascalonian Squire
Join Date: Jul 2006
Guild: Diligent Workers association
Profession: W/Mo
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Quote:
Originally Posted by Bankai
However, to do most of the missions, you need to have finished a primary quest.
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as in
=> gain a rank
to rise in rank you need points, to gain points you need to do sidequests..
so basicly.. you need to do everything
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Oct 30, 2006, 09:13 PM // 21:13
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#8
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Krytan Explorer
Join Date: Aug 2005
Profession: N/Me
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Yeah the trick with the missions is many towns dont actually become mission towns until you complete another objective. It's pretty clear ANET does not like running or farming. They've been beating that into our heads since day one. And I actually think they go too far sometimes. It's at the point now where just to get rid of solo farming, they ruin other aspects of the game just to accomplish that one goal. I'm convinced they have people just sitting around a conference table just coming up with ideas to get rid of running and farming. It's really pretty ridiculous that they think those 2 things will run guild wars into the ground.
What I dont understand is how do they expect us to make money? If they dont like farming, why put armor in this game that costs a million gold? I'm pretty sure you will never make that kind of money randomly finding items and gold from quest rewards. It requires you to either farm, or ebay gold. They are forcing people into one of those 2 situations, when they think they are trying to stop it. Their whole effort to do away with farming is contradictive of some of the items they put in the game. I don't get it and never will. Noone can ever convince me that ruining running and farming is a good idea.
Last edited by Cygnus_Zero; Oct 30, 2006 at 09:18 PM // 21:18..
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Oct 30, 2006, 09:48 PM // 21:48
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#9
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Academy Page
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Quote:
Originally Posted by Cygnus_Zero
What I dont understand is how do they expect us to make money? If they dont like farming, why put armor in this game that costs a million gold? I'm pretty sure you will never make that kind of money randomly finding items and gold from quest rewards. It requires you to either farm, or ebay gold. They are forcing people into one of those 2 situations, when they think they are trying to stop it. Their whole effort to do away with farming is contradictive of some of the items they put in the game. I don't get it and never will. Noone can ever convince me that ruining running and farming is a good idea.
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i see what you are saying, but they didnt want fow armor to be so expensive, ectos just cost a ton and so do shards. i think that they wanted fow armor to be a realy hard thing to get b/c of the forge quests, and not have it so expensive.
for the locked gates thing, its only for capital citys(im not sure only on 7th mission) but you cant do a mission unless you have completed the quests and missions before that
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Oct 30, 2006, 09:49 PM // 21:49
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#10
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Ascalonian Squire
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Quote:
Originally Posted by Cygnus_Zero
Yeah the trick with the missions is many towns dont actually become mission towns until you complete another objective. It's pretty clear ANET does not like running or farming. They've been beating that into our heads since day one. And I actually think they go too far sometimes. It's at the point now where just to get rid of solo farming, they ruin other aspects of the game just to accomplish that one goal. I'm convinced they have people just sitting around a conference table just coming up with ideas to get rid of running and farming. It's really pretty ridiculous that they think those 2 things will run guild wars into the ground.
What I dont understand is how do they expect us to make money? If they dont like farming, why put armor in this game that costs a million gold? I'm pretty sure you will never make that kind of money randomly finding items and gold from quest rewards. It requires you to either farm, or ebay gold. They are forcing people into one of those 2 situations, when they think they are trying to stop it. Their whole effort to do away with farming is contradictive of some of the items they put in the game. I don't get it and never will. Noone can ever convince me that ruining running and farming is a good idea.
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i think its not so much about needing money, but having to put 10 characters through the game... it really blows having to do all that crap starting on the 3rd character... why oh why can;t we jsut have an equivalent of Drok's run.
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Oct 30, 2006, 09:50 PM // 21:50
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#11
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Academy Page
Join Date: Oct 2006
Guild: Everyone Fights No One [Quit]
Profession: E/
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The point is you can get your 1.5k armor without farming/ebaying easily, and the rest is just "Bonus" stuff. You don't really 'need' FoW or any of the 15k armors to do anything in game, be it PvP or PvE.
Those armor are just there to give you an incentive to keep earning money - otherwise you'd just get your 1.5k and be like, "Ok...um...what do I do with all this money now?"
If you just farm/ebay up the gold to buy every rare and expensive item immediately - um...now, what're you going to do with all your money now?
It's an issue of 'replay value'. Basically you're NOT supposed to be able to buy the more expensive armors. Not on any reasonable timeframe, anyway. They're a high-end, end-game type goal.
Farming and whatnot nerfs that for Anet. And I'm sure, just like us players, Anet hates to get nerfed. That's why they hate farming.
Also, getting run through the game means you skip all the content, play the game on turbo mode and, usually, burn out on the game 10x faster. So, in efforts to keep players in game longer, and therefore, more likely to purchase more character slots, the next expansion, etc, ANet nerfs running.
Get it?
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Oct 30, 2006, 09:54 PM // 21:54
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#12
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Ascalonian Squire
Join Date: Jul 2006
Guild: Diligent Workers association
Profession: W/Mo
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It aint.. besides :
To get off the starters island you must do a real shitload of quests
as in : 90% of the quests you get. Don't worry when you enter a town the first time it seems like they nearly all get green marks above theyre heads..
Btw : I started to play guildwars for the freedom it gave (yet not as much as wow but at least free)
I was doubting wether to buy or not.. but nightfall will be the last chapter. As the feeling of freedom is totaly lost this way, it became a linear game. En when it comes to linear games I have other preferences.
Last edited by Komerad; Oct 30, 2006 at 09:59 PM // 21:59..
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Oct 30, 2006, 09:58 PM // 21:58
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#13
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Frost Gate Guardian
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I'm disappointed that they have any locked gates at all in Nightfall. Didn't ANet get the point that most people hate them?
At least the rest of the game seems well done.
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Oct 30, 2006, 10:00 PM // 22:00
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#14
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Some of the areas which are locked... well, there are ways in which you can go around them, it just takes a little longer.
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Oct 31, 2006, 12:55 AM // 00:55
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#15
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Basically yes, unless you have the quest OR you have a high enough sunspear or lightbringer rank. SO yea. there is still a block here or there is that is what you are looking for. You do have to play the game to progress.
Sorry, running is still basically obsolete, as is oh so many other ludicrous ventures...
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Oct 31, 2006, 01:17 AM // 01:17
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#16
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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I have run to so many places but it still seems that you find a locked gate here or there for storyline purposes. However I am not sure you can "skip" ahead like you could before, I think you need to complete at least most of the missions even if you can get to them via running.
Overall tho for the adventurer in me I think its pretty great. Of course I might object once I had to mission/quest my 6th char through >_<
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Oct 31, 2006, 01:46 AM // 01:46
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#17
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Hall Hero
Join Date: Aug 2005
Profession: E/
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The thing is, there are almost no locked gates in Nightfall. It isn't like Factions where you couldn't even get to Minister Cho's Estate. I'd say its more like Tyria. You have to complete Sanctum Clay to get to the desert. You have to do THK to get to the RoF. I'm suprised people aren't whining about that being "OMG I can't go everywhere right away."
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Oct 31, 2006, 02:32 AM // 02:32
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#18
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: N/A
Profession: E/Me
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My Dervish is pretty much done with most of the storyline missions, but my Elementalist just finished "A Hero Will Lead Them." I've ran my elementalist to a couple places available on the map, but i've been unable to find a way to get to Moddok's Crevice. I'm fine with the idea of not being able to access the missions without having the previous primary quest finished, but does not having done the quests stop me from even getting to some places?
I have 8 characters and having to do all the missions and quests just to get to certain places would suck....
Missions can be fun the first couple times, 8 times into it I think it would be worse than work...
Any ideas? Is Moddok's Crevice locked or am i missing something here?
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Oct 31, 2006, 04:19 AM // 04:19
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#19
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [XoO]
Profession: E/
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none as inhibiting as factions, thank goodness anet learned their lesson in that regard, heh.
woot for nightfall exploration -- ive taken my time (im a casual gamer, though, not like "hardcore i play 8 hours a day instead of working!" heh) exploring and enjoying the scenery and so and and so forth, between missions and during quests and shiz. aside from not being able to get into blacktide den (was surprised but i still had plenty to do so no big loss ) i haven't come across any horrible restrictions yet!
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